Table of Contents
ToggleMotion is all around us, from a ball rolling down a hill to a bird soaring through the sky. But how do we describe motion scientifically? Kinematics is the branch of physics that focuses on the description of motion without considering the forces causing it. This unit lays the foundation for understanding motion, a critical component in physics and mechanics. In fact, the concepts of kinematics underpin much of the AP Physics C: Mechanics curriculum, making this a pivotal area of study.
Change: Interactions produce changes in motion.
Why do you accelerate when rolling downhill?
Why does throwing a ball at a higher angle make it go farther?
Understanding these questions requires delving into the principles of motion.
Unit 1 constitutes approximately 14-20% of the AP Physics C: Mechanics exam. Plan to dedicate around 22 class periods of 45 minutes each to master this material. The AP Classroom Personal Progress Check offers 15 multiple-choice questions and 1 free-response question to test your understanding.
Position: The location of an object at a specific point in time.
Displacement (Δx): The change in position of an object relative to a reference point.
Formula: Δx = x – x₀
Distance: The total path length traveled by an object.
Velocity: The rate of change of displacement over time.
Speed: The rate of change of distance over time.
Acceleration: The rate of change of velocity over time.
Scalar quantities (e.g., speed, distance) have only magnitude.
Vector quantities (e.g., velocity, displacement, acceleration) have both magnitude and direction.
In the diagram below, the bicyclist’s distance is measured by the path along the road (Path A), while the displacement is the straight-line distance from home to the factory (Path B).
Average Velocity:
Formula: v = Δx / Δt
Represents displacement over a specific time interval.
Instantaneous Velocity:
Represents velocity at a specific instant.
Derived from the position function using calculus.
The following equations relate displacement (Δx), velocity (v), acceleration (a), and time (t):
v = u + at
Δx = ut + ½at²
v² = u² + 2aΔx
Where:
u = initial velocity
v = final velocity
a = acceleration
t = time
Acceleration is the derivative of velocity:
a(t) = dv/dt
Velocity is the derivative of position:
v(t) = dx/dt
Position is the integral of velocity:
x(t) = ∫v dt
Graphs are powerful tools for understanding motion. Here’s how to interpret them:
Slope: Represents velocity.
Slope: Represents acceleration.
Area Under Curve: Represents displacement.
Slope: Represents jerk (rate of change of acceleration).
Area Under Curve: Represents velocity.
Constant velocity, zero acceleration.
Constant acceleration, changing velocity.
Example: Free-fall motion under gravity.
Solution: a = (v – u) / t = (30 – 0) / 10 = 3 m/s²
Time: t = v / g = 20 / 9.8 ≈ 2.04 s
Height: h = u² / (2g) = 20² / (2 × 9.8) ≈ 20.4 m
Time: t = √(2h / g) = √(2 × 50 / 9.8) ≈ 3.19 s
Distance: d = vt = 10 × 3.19 ≈ 31.9 m
The relationship between position, velocity, and acceleration can be extended:
Jerk: The rate of change of acceleration (not tested in AP Physics C).
Snap: The rate of change of jerk (beyond the scope of this course).
Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion. It focuses on parameters such as displacement, velocity, acceleration, and time.
Motion in one dimension refers to the movement of an object along a straight line. It involves only one spatial variable, typically represented as motion along the x-axis or y-axis.
Kinematics deals with the description of motion (how objects move).
Dynamics studies the causes of motion, including forces and torques.
The key variables are:
Displacement (∆x): The change in position.
Velocity (v): The rate of change of displacement.
Acceleration (a): The rate of change of velocity.
Time (t): The duration of motion.
Displacement is the vector quantity that represents the shortest distance between an object’s initial and final positions. It includes direction.
Displacement: A vector quantity measuring the shortest path between two points.
Distance: A scalar quantity measuring the total path length traveled.
Velocity is the rate of change of displacement with respect to time. It is a vector quantity, meaning it has both magnitude and direction.
Average velocity is the total displacement divided by total time:
Instantaneous velocity is the velocity of an object at a specific point in time.
Acceleration is the rate of change of velocity with respect to time. It is a vector quantity and can be calculated as:
Uniform motion occurs when an object moves at a constant velocity, meaning there is no acceleration.
Uniformly accelerated motion occurs when an object’s acceleration remains constant over time.
For constant acceleration, the equations are:
where:
: Initial velocity
: Final velocity
: Acceleration
: Displacement
: Time
Free fall is the motion of an object under the influence of gravity alone. The acceleration due to gravity () near Earth’s surface is approximately .
Displacement in free fall is given by: if the object starts from rest.
The velocity is given by: if the object starts from rest.
Graphs visually represent motion, helping to analyze relationships between displacement, velocity, acceleration, and time.
The slope of a position-time graph represents the velocity of the object.
The slope of a velocity-time graph represents the acceleration of the object.
The area under a velocity-time graph represents the displacement of the object.
Yes, negative acceleration (also called deceleration) occurs when an object slows down or accelerates in the direction opposite to its velocity.
For uniformly accelerated motion:
Instantaneous acceleration is the acceleration of an object at a specific moment in time. It is the slope of the velocity-time graph at that point.
Scalar quantities: Have only magnitude (e.g., distance, speed, time).
Vector quantities: Have both magnitude and direction (e.g., displacement, velocity, acceleration).
If two objects A and B have velocities and :
Initial velocity (u): The velocity of an object at the start of observation.
Final velocity (v): The velocity of an object at the end of observation.
Time links displacement, velocity, and acceleration in the equations of motion, making it a critical variable for analyzing motion.
Uniform motion in a straight line occurs when an object travels equal distances in equal intervals of time without changing direction.
The time to reach maximum height is: where is the initial velocity.
The total time of flight for an object thrown upward is:
If velocity is zero, displacement can still occur due to the initial velocity or acceleration.
Motion with zero acceleration occurs when an object moves with constant velocity.
Examples include:
A car moving along a straight road.
An elevator moving up or down.
A ball dropped from a height.
Displacement can be calculated as: if the velocity is constant.
Acceleration is the rate of change of velocity. If acceleration is positive, velocity increases; if negative, velocity decreases.
A horizontal line indicates that the object is moving with constant velocity.
A reference frame is a coordinate system used to define the position, velocity, and acceleration of objects.
An object is at rest when its velocity is zero with respect to a chosen reference frame.
Acceleration is the slope of the velocity-time graph:
Positive acceleration: Velocity increases in the positive direction.
Negative acceleration: Velocity decreases or increases in the opposite direction.
Direction determines the sign of displacement. Movement to the right (or upward) is typically positive, while movement to the left (or downward) is negative.
When acceleration is zero, velocity remains constant.
Velocity as a function of time is:
Initial conditions, such as initial velocity and position, are essential for solving kinematic equations and predicting motion.
Uniform acceleration simplifies calculations and allows the use of kinematic equations to predict motion.
Gravity provides a constant acceleration () that affects vertical motion, such as free fall or objects thrown upward.
The distance traveled is given by:
Deceleration occurs when acceleration is opposite to the direction of motion, causing the object to slow down.
Displacement can be calculated as: if the final velocity is known.
In uniform motion, displacement is directly proportional to time:
Motion in one dimension provides foundational understanding for solving complex problems in mechanics, such as collisions, free fall, and relative motion.