Welcome to your comprehensive guide to AP Computer Science A! This course introduces students to computer science through programming in Java. You'll explore problem-solving, algorithm development, and fundamental programming concepts while building skills to write clear, logical code.
This unit introduces the fundamentals of Java programming, focusing on simple data storage using primitive types. You'll learn about variables, basic data types, expressions, assignments, and how data can be manipulated within a program.
This unit introduces the concept of objects and classes in Java. You'll learn about object-oriented programming fundamentals, how to create and use objects, call methods, and work with built-in Java classes like String and Math.
This unit focuses on decision-making in Java programming. You'll learn about Boolean expressions, logical operators, conditional statements, and how to create program logic that can execute different code based on varying conditions.
This unit explores loops in Java programming. You'll learn how to write code that repeats actions, process data collections, implement iterative algorithms, and analyze the efficiency of iterative solutions.
This unit moves from using existing classes to creating your own. You'll learn how to design and implement classes, write constructors and methods, manage instance and static variables, and apply object-oriented design principles.
This unit introduces arrays, a fundamental data structure in Java. You'll learn how to create, access, and manipulate arrays, develop algorithms for processing array data, and understand the memory model for array storage.
This unit explores ArrayList, a more flexible alternative to arrays. You'll learn how to create and manipulate ArrayLists, implement ArrayList-based algorithms, and understand the advantages of using ArrayLists over arrays in many programming scenarios.
This unit expands your knowledge of arrays to two dimensions. You'll learn how to create and manipulate 2D arrays, which are essential for representing grid-based data like game boards, spreadsheets, and matrices.
This unit explores inheritance, a fundamental principle of object-oriented programming. You'll learn how to create class hierarchies, override methods, use polymorphism, and leverage the power of inheritance for code reuse and extensibility.
This unit introduces recursion, a powerful problem-solving technique. You'll learn how methods can call themselves to solve problems by breaking them down into smaller, similar subproblems, and explore applications like recursive searching and sorting.